Day 1443 – Augmented Reality – Industry Impact – Ask Gramps

31 lug 2020 · 23 min. 58 sec.
Day 1443 – Augmented Reality – Industry Impact – Ask Gramps
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Welcome to Day 1443 of our Wisdom-Trek, and thank you for joining me.This is Guthrie Chamberlain, Your Guide to WisdomAugmented Reality – Industry Impact – Ask GrampsWisdom - the final...

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Welcome to Day 1443 of our Wisdom-Trek, and thank you for joining me.This is Guthrie Chamberlain, Your Guide to WisdomAugmented Reality – Industry Impact – Ask GrampsWisdom - the final frontier to true knowledge. Welcome to Wisdom-Trek! Where our mission is to create a legacy of wisdom, to seek out discernment and insights, to boldly grow where few have chosen to grow before. Hello, my friend, I am Guthrie Chamberlain, your captain on our journey to increase Wisdom and Create a Living Legacy. Thank you for joining us today as we explore wisdom on our 2nd millennium of podcasts. Today is Day 1443 of our Trek, and our focus on Fridays is the future technological and societal advances, so we call it Futuristic Fridays. My personality is one that has always been very future-oriented. Since my childhood, I have yearned for the exploration and discovery of new technologies and advancements for the future. I grew up with the original Star Trek series, and even today, while I am on my 64th revolution around the sun, I still dream of traveling in space. Each week we will explore rapidly converging technologies and advancements, which will radically change our lives. At times, the topics may sound like something out of a science fiction novel, but each area that we explore is already well on its way of becoming a reality over the next couple of decades.


To keep with our theme of “Ask Gramps,” I will put our weekly topics in the form of a question to get us on track. So this week’s question is: Hey Gramps, I understand that Augmented Reality will have a significant impact on our lives, but can you share how it may impact specific industries? 


Augmented Reality – Industry ImpactLast week on Futuristic Friday, we explored hardware and apps that are used as instruments for Augmented Reality (AR). Today, we will focus on a few specific industries which will be most impacted with AR. Our world is in a disruptive mode, which will speed up the exponential technology that is changing our world today. I am using some of the information mentioned in Peter Diamandis’s blogs and book “The Future is Faster Than You Think.”


Augmented Reality (AR) has already exceeded over 2,000 AR apps on over 1.4 billion active iOS devices. Even if on a rudimentary level, the technology is now permeating the consumer products space.


And in just the next four years, the International Data Corporation (IDC) forecasts AR headset production will surge 141 percent each year, reaching a whopping 32 million units by 2023.


AR will soon serve as a surgeon’s assistant, a sales agent, and an educator, personalized to your kids’ learning patterns and interests.


I’m doing a deep dive into AR’s most exciting industry applications, poised to hit the market in the next 5-10 years.


Let’s dive in.


Healthcare(1) Surgeons and physicians: 


Whether through detailed and dynamic anatomical annotations or visualized patient-specific guidance, AR will soon augment every human medical practitioner.


To start, AR is already being used as a diagnosis tool. SyncThink, recently hired by Magic Leap, has developed eye-tracking technology to diagnose concussions and balance disorders. Yet another startup, XRHealth, launched its ARHealth platform on Magic Leap to aid in rehabilitation, pain distraction, and psychological assessment.


Moreover, surgeons at the Imperial College London have used Microsoft’s HoloLens 1 in pre-operative reconstructive and plastic surgery procedures, which typically involves using CT scans to map blood vessels that supply vital nutrients during surgery.


As explained by the project’s senior researcher, Dr. Philip Pratt, “With the HoloLens, we’re now doing the same kind of [scan] and then processing the data captured to make it suitable to look at. That means we end up with a silhouette of a limb, the location of the injury, and the course of the vessels
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Autore Harold Guthrie Chamberlain III
Organizzazione Harold Guthrie Chamberlain III
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