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Long-form conversations with the developers, writers, and creators behind the games that shaped a generation. Hosted by Carter Pembridge.
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21 SET 2026 · Karlo Eldic is a Croatian game developer, programmer, and co-founder of Fearem, the independent studio behind Daemonical and the upcoming underwater survival game Anchor. After beginning his career creating Flash games, Karlo moved into larger 3D projects and eventually launched his own studio. He joins Pembridge TV to discuss his journey, building Anchor, and the technical, financial, and marketing realities of indie game development.
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10 SET 2026 · Gregory A. MacMartin joins Pembridge TV to revisit the development of Harry Potter and the Chamber of Secrets on PC.
As the game’s lead designer, Gregory helped transform Hogwarts into an interconnected hub filled with classes, challenges, secrets, dueling and Quidditch. We discuss how the team expanded upon the original PC game, the creative freedom behind its version of Hogwarts, content that was cut during development—including the playable flying-car sequence—and why the game still resonates with players more than two decades later.
It’s a nostalgic look back at one of the most beloved Harry Potter games and the people who helped bring its world to life.
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1 SET 2026 · Ryan Jenkins helped build some of gaming’s most iconic worlds, including Skyrim and Fallout 4.
In this three-hour conversation, Ryan shares stories about creating Skyrim’s dungeons, Fallout 4’s controversial dialogue system, Bethesda’s reaction to Fallout: New Vegas and what Todd Howard was really like behind the scenes.
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20 AGO 2026 · Joe Rubino has helped shape the cinematics behind some of the biggest games ever made, including Grand Theft Auto V, Red Dead Redemption, Max Payne 3, Assassin’s Creed Odyssey, Forza and The Outer Worlds.
In this episode, Joe reveals how he literally broke into Rockstar Games on his first day, how Max Payne 3 helped lay the groundwork for GTA V, and why Michael, Franklin and Trevor each have their own distinct cinematic language.
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11 AGO 2026 · World of Warcraft didn’t simply launch—it exploded into one of the biggest games in history. Rich Barham helped lead WoW’s in-game support operation from before launch through The Burning Crusade and Wrath of the Lich King.
In this conversation, Rich shares what it took to scale alongside millions of players, what early Blizzard was really like, and how that culture changed as the company grew.
We also discuss his experiences at ZeniMax, Riot Games, IO Interactive and Antimatter Games, along with studio leadership, cancelled projects, industry layoffs and why talented developers are struggling to find work.
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29 LUG 2026 · Rob Chestney joins me to discuss his career as a writer and narrative designer across some of gaming’s biggest worlds. Rob was part of Star Wars: The Old Republic from its earliest stages, helping shape the game’s factions, planets, class stories and lore. He also wrote Kira Carsen and T7-O1, contributed to the Galactic Timeline videos, and worked with Blur during the creation of SWTOR’s iconic cinematic trailers. We also talk about the original culture at BioWare, SWTOR’s enormous expectations at launch, the influence of World of Warcraft, writing for The Elder Scrolls Online and New World, artificial intelligence, fantasy literature, journalism, criticism, and the people behind the games we love. This is a wide-ranging conversation about storytelling, game development, and the original vision behind Star Wars: The Old Republic.
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9 LUG 2026 · Michael “Leo” Gummelt joins Pembridge TV to discuss his career at Raven Software, the creation of Jedi Knight’s legendary lightsaber combat, and his work on Call of Duty and Warzone. Best known for helping shape the combat system behind Jedi Outcast and Jedi Academy, Leo breaks down what made those games special—and why many fans still believe that lightsaber combat remains unmatched.
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20 MAG 2026 · Today’s guest is Chris Avellone — one of the most influential writers in RPG history, known for his work on classics like Fallout 2, Planescape: Torment, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II.
Across all of those games, Avellone became known for creating morally complex worlds and characters that pushed RPG storytelling far beyond simple good-versus-evil narratives.
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28 APR 2026 · Jakub Vamberský is a game industry professional best known as the Community Lead for Gray Zone Warfare at MADFINGER Games. He focuses on bridging the gap between developers and players—handling communication, feedback loops, and community-driven development.
Before stepping into that role, he built experience in community management and player engagement, earning a reputation for being transparent and responsive during development cycles. His work on Gray Zone Warfare has been especially visible, as the game relies heavily on player feedback, iterative updates, and open communication during its early stages.
In short, he’s one of the key voices shaping how the game interacts with its player base—and how much players feel heard during development.
Long-form conversations with the developers, writers, and creators behind the games that shaped a generation. Hosted by Carter Pembridge.
Informazioni
| Autore | Carter Pembridge |
| Organizzazione | Carter Pembridge |
| Categorie | Fantascienza |
| Sito | - |
| pempapitv@gmail.com |
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