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Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game...
mostra di piùTwo non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game...
mostra di piùInformazioni
Autore | Greg |
Organizzazione | Greg |
Categorie | Videogiochi |
Sito | - |
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