3. Player Interaction - Architects of the West Kingdom and Expectations of Player Interaction

20 nov 2018 · 1 h 2 min. 9 sec.
3. Player Interaction - Architects of the West Kingdom and Expectations of Player Interaction
Capitoli

01 · Introduction

1 sec.

02 · Root is bad!

47 sec.

03 · What do you do when you've stopped caring about winning?

11 min. 7 sec.

04 · Minds: An in-depth review of Architects of the West Kingdom

19 min. 45 sec.

05 · Hearts: The joys and lows of player interaction -- your expectation vs the reality

42 min. 9 sec.

06 · Outro

1 h 1 min. 27 sec.

Descrizione

Today on Two Wood for a Wheat, Pat & Tony talk about Player Interaction: the joys and oh-boys of a player's actions not matching your expectations. We also dive deep...

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Today on Two Wood for a Wheat, Pat & Tony talk about Player Interaction: the joys and oh-boys of a player's actions not matching your expectations.
We also dive deep into the new game Architects of the West Kingdom, by Shem Phillips, shed some light on why we think the super-popular Root is actually a bad game, and talk about intentions during board games -- what to do when you've stopped caring about winning?
Quote of the day: "If you don't like betrayal, then why are you playing Game of Thrones?"
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Autore Patrick Flannery
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